Improvements

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Improvements That will make Your Graal Experience Funner


Character Improvements

Improving Hit Points, Spell Points, and Grace Points

  • Improvement Potion Facts

1. You can improve your Hit Points, Spell Points, and Grace Points 20 times by using Improvement Potions.Mud potionimp.png
2. They will increase your HP, SP or Grace by a few points each time one is used.
3. It is random, to which stat is improved.
4. The improvement is permanent

  • To Use an Improvement Potion

1. Just Double click it.

  • You can obtain Improvement Potions from:

1. Alchemy shops
2. Trading other players
3. Boss chests
4. Events
5. Maybe another few places

Improving Stats

1. You must first obtain a Gold KeyMud goldkey.png either from Questing, buying them at alchemy shops around main island, events, some boss monster chests, from the tigbot tables in certain trade rooms, or other players
2. You have to trade the Gold Key to an NPC that has the corresponding stat improvement potion that you are looking to use

  • Using a Stat Improvement Potion will permanently raise a base stat by 1 permanently.
  • The maximum is 20 of each base stat

How Do I Know If My Statistics Are Maxed?

  • To check your base statistics you type /statistics
  • You then press F2 and check under "Nat" of each statistic
  • If nothing popped up, un-select everything on the F2 menu, it doesnt allow new text to appear if something is selected *For Some Reason*


  • It will pop up and look as follows, but the numbers wont be the same as this example.

Experience: 603159475
Next Level: 136250000
Stat Nat/Real/Max
Str 20/ 30/ 20
Dex 20/ 29/ 20
Con 20/ 29/ 20
Int 20/ 20/ 20
Wis 20/ 23/ 20
Pow 20/ 20/ 20
Cha 20/ 19/ 20

  • Nat is short for Natural, which is what it is with no gear on.
  • Real is what your statistic is with your current gear setup on.
  • Max is what the maximum is for that stat, the example has all statistics already maxed

Where Do I Trade My Gold Keys For Stat Improvement Potions?

1 Gold KeyMud goldkey.png for 1 Potion of StrengthMud potionstr.png ((East Bomboria))
1 Gold KeyMud goldkey.png for 1 Potion of DexterityMud potiondex.png ((Hirathia))
1 Gold KeyMud goldkey.png for 1 Potion of ConstitutionMud potioncon.png ((Harmonia))
1 Gold KeyMud goldkey.png for 1 Potion of IntelligenceMud potionint.png ((Igloo Town))
1 Gold KeyMud goldkey.png for 1 Potion of WisdomMud potionwis.png ((Cove town))
1 Gold KeyMud goldkey.png for 1 Potion of PowerMud potionpow.png ((Hotaru))
1 Gold KeyMud goldkey.png for 1 Potion of CharismaMud potioncha.png ((Bogenera))

Improving Your Weapons

Prefixes and Affixes

Prefixes and Affixes are stat based improvements that you can add to your weapons


Preparing Weapons To Add Improvements

  • Preparing a weapon opens "slots" on either a melee weapon, or a ranged weapon but not wands.
  • The maximum amount of slots is 26.
  • You can add +5 damage, +1 weapon class along with +1 damage, or +1 of any stat to the weapon, you can even lower the weight of the weapon.
  • Each time you add something to the weapon or bow, it uses one slot.

1. You must have a Mud scroll pw.pngPrepare Weapon ScrollMud scroll pw.png
2. You need to have Mud gem.png676 DiamondsMud gem.png to Open The Maximum Amount of Slots
3. You then mark the weapon by typing /mark *weapon name* for example /mark flaming sword or /mark murder knife
3. You then drop the number of diamonds needed for the desired amount of slots in front of you *Do this in a safe place*
4. You then double click the Prepare Weapon scroll.
5. The Gods will then take the diamonds and the prepare scroll *They Disappear* and your weapon will have 0 of 26 slots used.

  • Sometimes the game glitches and it says "The Gods Want More Diamonds" even though you have how many you need.*
  • Just grab your diamonds off the ground, press F8, double click Kingdoms, then start back over at step 1, and it should work*

Improvements Available For Weapons

  • After Preparing a weapon, you can now add the following improvements.

Mud scroll iwd.png"Improve Weapon Damage" Adds +5 to damage but makes the weapon heavier
Mud scroll ew.png"Enchant Weapon" Adds +1 to Weapon Class, and +1 to Damage
Mud scroll.png"Lower Weapon Weight" Reduces the weapons weight by 20%
Mud scroll.png"Improve Strength Bonus" Adds +1 To Strength
Mud scroll.png"Improve Dexterity Bonus" Adds +1 To Dexterity
Mud scroll.png"Improve Constitution Bonus" Adds +1 To Constitution
Mud scroll.png"Improve Intelligence Bonus" Adds +1 To Intelligence
Mud scroll.png"Improve Wisdom Bonus" Adds +1 To Wisdom
Mud scroll.png"Improve Power Bonus" Adds +1 To Power
Mud scroll.png"improve Charisma Bonus" Adds +1 To Charisma

How To Add Improvements To A Weapon or Bow

1. Mark the weapon you want the bonus on using /mark *weapon name* for example /mark flaming sword or /mark murder knife
2. Double Click the scroll with the desired effect

  • Make sure you are able to handle the amount of improvements.

How Many Weapon Improvements Can I Handle?

1. Press Q and check the bottom left where it says "Improvement Power" it says how many you can handle
2. Alternatively you can type /skills and check under physique, it says how many improvements you can wield

  • If you do put more improvements than you can wield, dont worry, you just cannot equip the weapon until you have gained sufficient physique levels.

Where Do I Get Weapon Improvement Scrolls?

  • You can buy all of the armor and weapon improvement scrolls in shops that sell Recipe BooksMud book red.png, spell booksMud book.png, and Single-Use Magic scrollsMud scroll.png.
  • You may have to buy things that you dont need inorder for one of the improvement scrolls to spawn.
  • You can also get IWD scrolls from boss chests, events, Trading Players, and some boss monster chests

Diamonds Per Weapon Improvement Calculation Table

Weapon Improvement Level Diamonds RequiredMud gem.png Physique Level Required
1 1 1
2 4 1
3 9 1
4 16 1
5 25 1
6 36 5
7 49 10
8 64 15
9 81 20
10 100 25
11 121 30
12 144 35
13 169 40
14 196 45
15 225 50
16 256 55
17 289 60
18 324 65
19 361 70
20 400 75
21 441 80
22 484 85
23 529 90
24 576 95
25 625 100
26 676 105

How to prepare your weapon

Preparing your weapon with the right God's blessing could mean life or death in any situation. In this section you will find what God's blessing is best for either PvP (Player-vs-Player)
or PvM (Player-vs-Monster) and what they're strengths are for each. Most Gods suited for PvP may be used for PvM for their Slaying types, however note that most of the attack types suited for PvP
usually don't work on monsters. Let's begin:

Aengus

Ogma.png

Aengus blesses his follower's weapons with attack types Slow and Confusion, and adds the slaying types Orc and Dragon. You also gain resistance to these attack types if you are his follower.
This is suited for PvP Because Slow reduces your enemies speed while Confusion gives your enemy a chance to switch directions while attacking with either sword or bow.
The slaying types usually only matter for PvM, however there is a possibility your enemy may be an Orc or Dragon through Race Tablets, thus making you do even more damage to them.

If you are his follower Aengus also grants you the special power of Resurrection, allowing you to instantly re-spawn where you died once after a short cooldown,
effectively giving you a second chance at your sparring partner.

Balor

Whatgodisit.png

Balor blesses his follower's weapons with attack types Fear and Drain, and adds the slaying types Angel and Human. You also gain resistance to these attack types if you are his follower.
This is suited for PvP Because Fear reverses your enemies controls for a few seconds while Drain steals spell points from your enemy; very effective against mages.
The slaying types usually only matter for PvM, however most players are already Human and some may be an Angel from Race Tablets, thus making you do even more damage to them.

Bile

Bile.png

Bile blesses his follower's weapons with attack types Life Stealing and Death, and adds the slaying types Beast and Serpent. You also gain resistance to the Death attack type if you are his follower.
This is suited for PvM, but can work for PvP in a pinch because Life Stealing steals your opponents HP while Death does high death damage over time; usually killing normal baddies in one hit.
These slaying types really only matter for PvM, as most enemies in Graal are Beasts, thus making you do even more damage to them. Serpent is also effective in some locations.

Brigid

Brigid.png

Brigid blesses her follower's weapons with attack type Ghosthit, and adds the slaying types Undead and Unnatural. You also gain resistance to Ghosthit and Magic if you are her follower.
This is suited for PvP Because Ghosthit allows your weapon to deal critical strikes, dealing extra damage to your enemy.
The slaying types usually only matter for PvM, however there is a possibility your enemy may be an Undead or Unnatural through Race Tablets, thus making you do even more damage to them.

DianCecht

Dianchecht.png

DianCecht blesses his follower's weapons with attack types Cold and Blinding, and adds the slaying types Vampire and Demon. You also gain resistance to these attack types if you are his follower.
This is suited for PvP Because Cold deals extra cold damage to your opponent while Blinding reduces your opponents damage by half of your Weapon class; it may also flash a bright light on your enemy's screen.
The slaying types usually only matter for PvM, however there is a possibility your enemy may be an Vampire or Demon through Race Tablets, thus making you do even more damage to them.

If you are his follower DianCecht also grants you the special power of Resurrection, allowing you to instantly re-spawn where you died once after a short cooldown,
effectively giving you a second chance at your sparring partner.

Govannon

Balor.png

Govannon blesses his follower's weapons with attack types Fire and Weaponmagic, and adds the slaying types Goblin and Giant. You also gain resistance to these attack types if you are his follower.
This is suited for PvM, but can work for PvP in a pinch because Fire deals bonus fire damage to your opponent while Weaponmagic deals extra weaponmagic damage.
These slaying types really only matter for PvM, as many of the Bosses in Graal are Giant, thus making you do even more damage to them. Goblin is also effective in some locations.

If you are his follower Govannon also grants you the special power of Resurrection, allowing you to instantly re-spawn where you died once after a short cooldown,
effectively giving you a second chance at that boss fight.

Leucetious

Leucetious.png

Leucetious blesses his follower's weapons with attack types Electricity and Paralyze, and adds the slaying types Slime and Insect. You also gain resistance to these attack types if you are his follower.
This is suited for PvP, but can work for PvM in a pinch because Electricity deals bonus electricity damage to your opponent while Paralyze may stun your opponent for a few seconds.
These slaying types usually only matter for PvM, however there is a possibility your enemy may be a Slime or Insect through Race Tablets, thus making you do even more damage to them.

Ogma

Dianchecht.png

Ogma blesses his follower's weapons with attack types Acid and Poison, and adds the slaying types Faerie and Dwarf. You also gain resistance to these attack types if you are his follower.
This is actually suited for both PvP and PvM equally, as Acid deals bonus acid damage as well as reduces the enemy's damage, while Poison deals bonus poison damage over time.
These slaying types matter for both PvP and PvM, as there is a possibility your enemy, be player or monster, may be a Faerie or Dwarf, thus making you do even more damage to them.

Tiamat

Tiamat.png

Tiamat blesses his follower's weapons with attack types Drain and Depletion, and adds the slaying types Elves and Elemental. You also gain resistance to these attack types if you are his follower.
This is actually suited for both PvP and PvM equally, as Drain steals spell power from your opponent while Depletion steals grace; very effective in keeping your magical abilities ready for anything
The slaying types usually only matter for PvM, however there is a possibility your enemy may be an Elf or Elemental through Race Tablets, thus making you do even more damage to them.


As you can see, different Gods to many different things and most give access to unique spells, prayers, and artifacts, so be sure to check out the Gods page for more info.

Armor Improvement Facts

1. Armor may be improved a maximum of 12 times, by using an Mud scroll ea.pngEnchant Armor ScrollMud scroll ea.png
2. Enchant Armor Scrolls add +1 Armor Class to a piece of body armor.
3. The More Armor Class(AC) that you have, the better you are at surviving melee attacks.
4. You can only add AC to helmets, chest pieces, gloves, capes, shoes, and shields.
5. You can add Enchant Armor scrolls to bracers, but it is rather pointless because the game uses the AC from either your bracers, or chest piece.
Meaning that if your chest piece has +4 AC naturally, and +12 AC added, but your bracers have +3AC naturally, and +12AC added, you get literally 0 AC from the bracers because the chest piece has more AC.
BUT. if you take off your chest piece, you will only lose 1 AC, which can be beneficial at times, like when youre running long distances. You sometimes run faster not wearing a chest piece.
6. Inorder for you to get AC from adding EA scrolls, the armor MUST have atleast +1 to AC before you add improvements
7. You must be able to handle the amount of armor improvements that you put onto the armor, before you use it.

How To Improve Armor

1. First you need to obtain an Enchant Armor Scroll from either the shops that sell Recipe BooksMud book red.png, Spell BooksMud book.png, and Single-Use Magic scrollsMud scroll.png, from players, some monster boss chests, events, or from the nihil shop.
2. Mark the armor that you want to Add AC to, for example /mark plate mail of power
3. Double click on the EA Scroll and Poof. More survivability


  • You can use 1 Prefix and 1 Affix on Armor or Weapons.
  • The Glyphs don't work on Amulets or Masks
  • Your item can be cleaned by using the Cancellation Spell on it.
  • Wands cant be cleaned of prefixes, or affixes, but you can put em on wands.
  • Phantom Affixes Don't work on Bracer and Body Armor.
  • When you use an Affix on a weapon it will delete the original attack-type and only add the Affix effect!
  • You must Put the Prefix, and/or the affix on your item before you put anything else onto it, like a god blessing, or iwds
  • Attack types DO stack, if you use gloves with acid attack type, and a weapon with acid attack type, it will increase the chance to get another acid attack, even if it already did one



Prefixes

Image Item Name Stats Material Required Location
Best For Melee Weapons
Mud glyph purple.png Nightmarish Dex + 2, Str + 1 Mud spiritdust.png 750 Spirit Dusts South Haunted House on Main Island
Mud glyph red.png Royal Dex + 1, Str + 1, Con + 1 Mud nugget huge.png 750 Huge Gold Nuggets Spar Arena North on Main Island
Mud glyph white.png Godly Str + 2, Con + 1 Mud goldcross.png 750 Gold Crosses Cathedral on Dustari Island
Mud glyph orange.png Legendary Str + 1, HP + 1-30 ____Not Released?____
Best For Wands
Mud glyph white.png Shining Int + 1, SP + 1-30 Mud feather.png 750 Angel Feathers Tower of Turmoil on Main Island
Mud glyph pink.png Vampiric Pow + 1, SP + 10 Mud blood.png 750 Blood Droplets East Haunted House on Main Island
Mud glyph yellow.png Heroic Wis + 1, SP + 1-30 Mud chimaerawing.png 750 Chimaera Wings Hall of Heroes on Dustari Island
Mud glyph yellow.png Holy Dex + 1, Wis + 1, HP + 1-30 Mud goldcross.png 750 Gold Crosses Cathedral on Dustari Island
Mud glyph red.png Warlord Con + 1, Pow + 1, HP + 1-30 Mud darkingot.png 750 Dark Ignots Blackguard Prison on Dustari Island
Mud glyph red.png Explosive Int + 2, SP + 1-30 Mud phil phos.png 750 Philosophical Phosophorus Governor's Mansion on Pirates Island
Mud glyph purple.png Imperial Str + 1, Int + 1, HP + 1-30 ____Not Released?____
Non Specific Prefixes
Mud glyph green.png Vitriolic Dex + 2 Mud toxicsalve.png 750 Toxic Salves Bomboria Sewers on Main Island
Mud glyph gray.png Giant HP + 10-30, SP + 10-30 Mud rustingot.png 750 Rust Ignots Titan's Terrace on Dustari Island
Mud glyph orange.png Hasty Con + 2 Mud tonic green.png 750 Tonics of Speed Alchemy Lab on Main Island
Mud glyph red.png Hellbound Dex + 1 Mud demonseed.png 750 Demon Seeds Demon's Gate on Main Island
Mud glyph black.png Oblivion Con + 1 Mud infernalorb.png 750 Infernal Orbs Throne of Evil on Main Island
Mud glyph purple.png Glowing Cha + 2 Mud faeriedust.png 750 Faerie Dusts Faeriewood on Forest Island
Mud glyph green.png Lucky Luck + 2 Mud clover.png 750 Clovers Overgrowth Enclave on Forest Island
Mud glyph aqua.png Corroded Str -5, Dex -5, Con -5, HP -10 Mud rustcube.png 750 Acid Cubes Bomboria Sewers on Main Island
Mud glyph green.png Acidic Resist Acid + 5-10 Mud aciddrop.png 750 Acid Droplets Alchemy Lab on Main Island

Affixes

Image Item Name Effect on Weapons Effect on wands Effect on Armor Material Required Location
Main Island
Mud glyph red.png Hate Weapons: Attacktype (Physical + Fire), HP +1-10 Wands: SP + 10-50, Pow +1 Armour: AC+ 1, SP +10-50 Mud pentagram medallion.png 750 Pentagram Medallions Fallen Chapel
Mud glyph aqua.png Life Weapons: Hp +30-70 Wands: Hp +30-70 Armour: Hp +30-70 Mud blood-tainted.png 750 Tainted Blood Drops Crypt
Mud glyph white.png Light Weapons: Attacktype (Physical + Weaponmagic), HP + 1-10 Wands: SP + 1-50, Resist Weaponmagic + 1-8 Armour: WC+1, Resist Weaponmagic +1-8, Dex+1 Mud feather.png 750 Angel Feathers Tower of Turmoil
Mud glyph pink.png Love Weapons: Attacktype (Physical + Confusion), HP +1-10 Wands: SP +1-50, Charm +1 Armour: Charm +2 Mud perfume5.png750 Violet Fragrances Hotaru
Samurai Island
Mud glyph green.png Luck Weapons: Attacktype (Physical + Fire + Electricity, Cold), Hp +1-10 Wands: Sp +10-50 , Int +1 Armour: Luck +1 Mud luckycoins.png 750 Lucky Coins Zen Garden on Samurai Island
Mud glyph purple.png Magic Weapons: Attacktype (Physical + Drain), HP +1-10 Wands: SP +10-50 , Resist Magic +5-12 Armour: SP +5-20 Mud power crystal.png 750 Huge Mana Crystals Okiku's Well
Pirates Island
Mud glyph purple.png Phantom Weapons: Attacktype (Physical + Slow), HP +1-10 Wands: Sp +10-50, Wis +1 Armour: Dam +1 Mud spiritdust.png 750 Spirit Dusts Near Haunted House South
Dustari Island
Mud glyph black.png Darkness Weapons: Attacktype (Physical + Ghosthit), HP+1-10 Wands: SP+10-50, Resist Ghosthit +5-15, Pow+1 Armour: Resist Ghosthit +1-10 Mud blackshard.png 750 Black Shards Blackguard Prison
Mud glyph black.png Ruin Weapons: Attacktype (Physical + Ghosthit + Weaponmagic), HP +1-10 Wands: SP +10-50, Pow +1 Armour: HP +5-10 Mud shadowflask.png 250 Shadow Flasks Blackguard Prison
Zormite Island
Mud glyph green.png Corrosion Weapons: Attacktype (Physical + Acid) Wands: SP + 10-50, Resist Acid 5-10 Armour: Resist Acid 5-10 Mud mercury.png 750 Mercury Zerako Labs on Zormite Island
Mud glyph yellow.png Triad Weapons: Attacktype (Physical + Electricity), HP +1-10 Wands: SP +10-50,Resist Electricity 1-10,Int +1 Armour: Resist Electricity 1-10,AC +1,Wis +1 Mud lightningrod.png 750 Lightning Rods Rederil
Missing
Mud glyph gray.png Guards Weapons: Attacktype (Physical + Fear) , HP+1-10 Wands: SP+ 1-50, Resist Fear +10-20 Armour: AC+1, Resist Fear +10-20 N/A N/A
Mud glyph black.png Pain Weapons: Attacktype (Physical + Poison), HP +1-10 Wands: SP + 10-50, Int +1, Pow +1 Armour: HP +5-10 N/A N/A
Mud glyph aqua.png Speed Weapons: Attacktype (Physical + Cold), Hp +1-10 Wands: SP + 10-50, Dex +1, Pow +1 Armour: Dex +1 N/A N/A

How To tell How Many Armor Enchantments You Can Handle

1. You can see how much "Enchant Power" you can handle by pressing Q and looking in the bottom left corner

Number of EA Scrolls Your Player Level
1 0
2 10
3 20
4 30
5 40
6 50
7 60
8 70
9 80
10 90
11 100
12 110

How To Improve Clothes

readable/clothenchant: Enchant Cloth (Health) (enchant_cloth_hp)
readable/clothenchant: Enchant Cloth (Resist Acid) (enchant_cloth_acid)
readable/clothenchant: Enchant Cloth (Resist Cold) (enchant_cloth_cold)
readable/clothenchant: Enchant Cloth (Resist Confusion) (enchant_cloth_confusion)
readable/clothenchant: Enchant Cloth (Resist Electricity) (enchant_cloth_electricity)
readable/clothenchant: Enchant Cloth (Resist Fear) (enchant_cloth_fear)
readable/clothenchant: Enchant Cloth (Resist Fire) (enchant_cloth_fire)
readable/clothenchant: Enchant Cloth (Resist Ghosthit) (enchant_cloth_ghosthit)
readable/clothenchant: Enchant Cloth (Resist Slow) (enchant_cloth_slow)
readable/clothenchant: Enchant Cloth (Resist Weaponmagic) (enchant_cloth_weaponmagic)
readable/clothenchant: Enchant Cloth (Spell Points) (enchant_cloth_sp)





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