Statistics

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Statistics


Level Statistics

Your level statistics in the player menu include the following:

Level: Your player's overall level. Goes up to a maximum of 110.

Experience: How much experience you have gained from performing certain tasks in the game.

Skill Experience: Experience in individual skill categories. Maximum of 107 per category. Readying different skills will funnel experience into different categories.


Experience TOTALS

Experience given per monster is based upon how many kills it would take you to earn that given level.
So like for Level 2, if you want the player to kill 25 monsters,
you would do something like: 2000 experience required / 25 Kills = 80 Exp Per Monster

Somewhere around Level 20-30 or so, exp will slow down to about 100-200 kills per level.
I think we agreed upon 200 kills per level, but calculate that to be sure.

0, 1
2000, 2
4000, 3 (2000)
8000, 4 (4000)
16000, 5 (8000)
32000, 6 (16000)
64000, 7 (32000)
125000, 8 (61000)
250000, 9 (125000)
500000, 10 (250000)
900000, 11 (400000)
1400000, 12 (900000)
2000000, 13 (600000)
2600000, 14 (600000)
3300000, 15 (700000)
4100000, 16 (800000)
4900000, 17 (800000)
5700000, 18 (800000)
6600000, 19 (900000)
7500000, 20 (900000)
8400000, 21 (900000)
9300000, 22 (900000)
10300000, 23 (1000000)
11300000, 24 (1000000)
12300000, 25 (1000000)
13300000, 26 (1000000)
14400000, 27 (1100000)
15500000, 28 (1100000)
16600000, 29 (1100000)
17700000, 30 (1100000)
18800000, 31 (1100000)
19900000, 32 (1100000)
21100000, 33 (1200000)
22300000, 34 (1200000)
23500000, 35 (1200000)
24700000, 36 (1200000)
25900000, 37 (1200000)
27100000, 38 (1200000)
28300000, 39 (1200000)
29500000, 40 (1200000)
30800000, 41 (1300000)
32100000, 42 (1300000)
33400000, 43 (1300000)
34700000, 44 (1300000)
36000000, 45 (1300000)
37300000, 46 (1300000)
38600000, 47 (1300000)
39900000, 48 (1300000)
41200000, 49 (1300000)
42600000, 50 (1400000)
44000000, 51 (1400000)
45400000, 52 (1400000)
46800000, 53 (1400000)
48200000, 54 (1400000)
49600000, 55 (1400000)
51000000, 56 (1400000)
52400000, 57 (1400000)
53800000, 58 (1400000)
55200000, 59 (1400000)
56600000, 60 (1400000)
58000000, 61 (1400000)
59400000, 62 (1400000)
60800000, 63 (1400000)
62200000, 64 (1400000)
63700000, 65 (1500000)
65200000, 66 (1500000)
66700000, 67 (1500000)
68200000, 68 (1500000)
69700000, 69 (1500000)
71200000, 70 (1500000)
72700000, 71 (1500000)
74200000, 72 (1500000)
75700000, 73 (1500000)
77200000, 74 (1500000)
78700000, 75 (1500000)
80200000, 76 (1500000)
81700000, 77 (1500000)
83200000, 78 (1500000)
84700000, 79 (1500000)
86200000, 80 (1500000)
87700000, 81 (1500000)
89300000, 82 (1600000)
90900000, 83 (1600000)
92500000, 84 (1600000)
94100000, 85 (1600000)
95700000, 86 (1600000)
97300000, 87 (1600000)
98900000, 88 (1600000)
100500000, 89 (1600000)
102100000, 90 (1600000)
103700000, 91 (1600000)
105300000, 92 (1600000)
106900000, 93 (1600000)
108500000, 94 (1600000)
110100000, 95 (1600000)
111700000, 96 (1600000)
113300000, 97 (1600000)
114900000, 98 (1600000)
116500000, 99 (1600000)
118100000, 100 (1600000)
119700000, 101 (1600000)
121300000, 102 (1600000)
122900000, 103 (1600000)
124500000, 104 (1600000)
126100000, 105 (1600000)
127700000, 106 (1600000)
129300000, 107 (1600000)
130900000, 108 (1600000)
785400000, 109 (654500000)
1570800000}; 110 (785400000)

Base Statistics

Base Statistics are determined at the beginning of the game when you roll your characters Stats.
These include Strength, Dexterity, Constitution, Wisdom, Intelligence, Power, and Charisma
They can be increased permanently up to 20 Max *With Out Gear On* by using "Stat Improvement Potions"
Equipment can bring your Stats up to 30*The Max With Gear On*


Your base statistics in the player menu include the following:

  • Strength (Bomboria)
    20 Base. Maximum of 30. Determines how much your player can carry (Up to 4500kg with 30 Str) and your WC and Damage.


  • Dexterity (Hirathia)
    20 Base. Maximum of 30. Increases your Speed and AC. Maximum of 30.


  • Constitution (Harmonia)
    20 Base. Maximum of 30. Increases your health substantially.


  • Intelligence (Igloo Town)
    20 Base. Maximum of 30. Increases the success of Reading and Alchemy.


  • Wisdom (Cove Town)
    21 Base. Maximum of 30. Increases your maximum Grace.


  • Power (Hotaru)
    20 Base. Maximum of 30. Increases your maximum Spell Points.


  • Charisma (Mining Lodge in Bognera)
    20 Base. Maximum of 30. Allows you to charm creatures more easily with Singing and Oratory and reduces shop prices.

Secondary Statistics

Luck: Affects the speed at which players are able to bless weapons. No known effects on enemy drops, chest rewards, gambling, etc.

Speed: The player's movement speed. Increased greatly by dexterity and in small amounts by speed bonuses.

Weapon Speed: A weapon's supposed attack speed. Not accurate, however, due to gani animation times.

Weight: Added by carried items. The less weight you are carrying, the faster you will go.

Weight Limit: Restricts the amount of items players are able to carry. Increased by the player's Strength, up to a maximum of 4500kg.

Armor Class: (AC or 'Dodge') Determines how easily a player will be able to dodge an incoming attack. Higher AC means your enemies will miss you more often. Maximum of 120.

Weapon Class: (WC or 'Hit') Determines how easily a player will be able to hit other players. Higher WC means you will be able to land hits more often. Maximum of 120.

Damage: Determines how hard a player will be able to hit others with any given attack type.


Hidden Statistics

Regeneration: Increases the amount of health automatically restored to the player every second or so.

Magic: (Regeneration) Increases the amount of Spell Points automatically restored to the player every second or so. Can be restored by items or Drain on weapons.

Gracegen: (Regeneration) Increases the amount of Grace Points automatically restored to the player every second or so. Increases while praying over an altar. Cannot be restored by items, but can be restored by Depletion on weapons.

Food: Decreases the amount of Food used per second to regenerate points.


Attack Types

Physical: Deals non-elemental phyiscal damage to your opponent. Reduced by Resist Physical

Weaponmagic: Deals extra Weaponmagic damage to your opponent. Reduced by Resist Weaponmagic

Magic: Deals non-elemental magical damage to your opponent. Reduced by Resist Magic.

Fire: Deals fire damage to your opponent. Reduced by Resist Fire.

Cold: Deals cold damage to your opponent. Reduced by Resist Cold.

Electricity: Deals electricity damage to your opponent. Reduced by Resist Electricity.

Poison: Deals poison damage to your opponent over a short period of time. Reduced by Resist Poison.

Acid: Deals acid damage to your opponent and reduces their damage by half for a few seconds. Reduced by Resist Acid.

Slow: Deals slow damage to your opponent and reduces their speed for a few seconds. Reduced by Resist Slow.

Paralyze: Deals paralyze damage to your opponent and stuns them for a few seconds. Reduced by Resist Paralyze.

Confusion: Deals confusion damage to your opponent and messes up their attack facings and their ability to use a bow. Reduced by Resist Confusion.

Fear: Deals fear damage to your opponent and reverses their controls for a few seconds. Reduced by Resist Fear.

Blinding: Damage to your opponent is cut by half of your WC. Blinding has a chance to blacken your opponents screen. Reduced by Resist Blind.

Life Stealing: Deals life stealing damage to your opponent and allows you to steal their HP. Reduced by Resist Life Stealing.

Drain: Deals drain damage to your opponent and allows you to steal their SP. Reduced by Resist Drain.

Depletion: Deals depletion damage to your opponent and allows you to steal their Grace. Reduced by Resist Depletion.

Death: Deals death damage to your opponent over a short period of time. Reduced by Resist Death.

Holy Power: Deals holy power damage to your opponent. Reduced by Resist Holy Word.

Ghosthit: Occasionally performs critical strikes that deal an extra amount of damage. Reduced by Resist Ghosthit.

Slay Types

Mud slime.png Slay Slime: Deals lots of damage to Slimes.

Mud insect.png Slay Insect: Deals lots of damage to Insects.

Mud orc.png Slay Orc: Deals lots of damage to Orcs.

Mud troll.png Slay Troll: Deals lots of damage to Trolls.

Mud faerie.png Slay Faerie: Deals lots of damage to Faeries.

Mud goblin.png Slay Goblin: Deals lots of damage to Goblins.

Mud dwarf.png Slay Dwarf: Deals lots of damage to Dwarves.

Mud elf.png Slay Elf: Deals lots of damage to Elves.

Mud demon.png Slay Demon: Deals lots of damage to Demons.

Mud angel.png Slay Angel: Deals lots of damage to Angels.

Mud giant.png Slay Giant: Deals lots of damage to Giant monsters.

Mud undead.png Slay Undead: Deals lots of damage to Undead monsters.

Mud unnatural.png Slay Unnatural: Deals lots of damage to Unnaturals.

Mud dragon.png Slay Dragon: Deals lots of damage to Dragons.

Stat Mastery

30 Strength: Drastically increases your Damage.

30 Dexterity: Drastically increases your Speed.

30 Constitution: Drastically increases your pool of HP.

30 Intelligence: Drastically increases your chances of success in Alchemy.

30 Power: Drastically increases your pool of SP.

30 Wisdom: Drastically increases your pool of Grace.

30 Charisma: Drastically reduces the price of items in shops.

Checking Statistics

You can type /skills then press F2 to see all of your skill levels and look at how far you have before gaining your next level.




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