Difference between revisions of "Bugs"

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(Work on Monsters To Do)
(Levels With A Small, Quick Fix)
 
Line 99: Line 99:
 
# monster spawns on wall at g2k2dungeonzormite_h-20.nw
 
# monster spawns on wall at g2k2dungeonzormite_h-20.nw
 
#monster spawns on wall at g2k2dungeondustari2_c-07.nw
 
#monster spawns on wall at g2k2dungeondustari2_c-07.nw
 +
# monster spawns on wall at g2k2dungeonsamurai2_e-16.nw (57,20)
 
#Cove Town bakery is not functional. none of the bakery things work. Tiles arent added to the tileset yet for some reason
 
#Cove Town bakery is not functional. none of the bakery things work. Tiles arent added to the tileset yet for some reason
 
#christmas tree lights are displayed on this building at main_am-08.nw... They shouldnt be.. Snow ontop of roof is not in the right spot. Then the smoke is off
 
#christmas tree lights are displayed on this building at main_am-08.nw... They shouldnt be.. Snow ontop of roof is not in the right spot. Then the smoke is off

Latest revision as of 05:51, 10 June 2019

  • Update this list when the bug is fixed*
  • Just make sure you dont mess up the numbering system*
  • ANGRY Pancake*Graal677246* created this list*
  • FBI - Make sure you put the level name the issue is in*


Labor Intensive Bugs, or Bugs That You Dont Know How Much Work They Require

  • 1. Chairs at main_bc-24.nw Dont have a limit to how far you can move the camera away from the spar pit.Just Copy the "Chair at spar pit" script from the level "g2k2eventisland_q-18.nw" and place it at the Bomboria Spar pit... Since that one works....
  • 2. tig bot tables dont always "Send as pm" when it said it did. What about a "grab for contents" thing?
  • 3. Grinders at insidemain_miningshop_2.nw need the script changed so that you dont lose product when you grind up a gem of greater value.
    losing product" must be retained for grinding up mining stones.
    Maybe make a separate grinder for the gems, and one specifically for the stones but have them labeled? they also do not accept prism gems *check currency page to see what else it should grind*
  • 4. All of the "treasure chests" that are given after killing any boss, or clearing a room have a terrible "grab box". Half the time you walk under it and have to find it inside under the chest somewhere. the chests in reference are items named "g2k2_xmas2011-chest0" "g2k2_xmas2011-chest1" "g2k2_xmas2011-chest2" "g2k2_xmas2011-chest3" "g2k2_xmas2011-chest4" and the regular chest.
  • 5. boats are broken. once you land it at a dock, you cannot get back onto it. Also the 3 buttons in the top left are missing.
  • 6. the rooms in crystal cavern sometimes spawn chests when you enter, but there is monsters walking around. if you kill all the monsters, the chest wont spawn, and all monsters will respawn.
  • 7. can eat, and write scrolls while using clouds.. while over water. cloud vanishes temporarily. [FIXED The Eating Part]So another question. What happens when you run out of food bar while on the cloud, now that you cant eat while on the cloud you just eat? turns out, you cant eat food thats floating over the water now that eating is disabled while on clouds.. i usually eat food thats in places you cant reach, so its not there all glitched and stuff
  • 8. multiple people have been getting disconnected, and forced to re-login at the most random of times [This is a issue with Graal Servers not GK]
  • 9. magical projectile spells *The ones that cast a ball, it flies to the target then explodes on impact* But for some reason the game is buggy, so they Delete instead of exploding?
  • 10. the roofs of buildings in hotaru, are always laying on the ground when you go there. Until you grab the door, it fixes it
  • 11. when you reconnect while above water using a cloud, you cant swim or move, so you press your "get on//off cloud" hotkey, which doesnt work. But double clicking the cloud in your inventory works, and you beccome "subjected to water"
  • 12. the farmers at main_ay-22.nw have a watering can and go into their "extract water" animation.. Even when walking around on land. You cant extract water from dirt.
  • 13. you can "Send a present" to accounts that dont even exist. on christmas.. donate to the christmas tree.
  • 14. for docks we need a "snap to grid" script so that if you ever stand beneath the dock, you get warped ontop of the dock. For when you swim into the bottom.
  • 15. Sandstorm island warp npc flies you to the island. the mud image needs to be changes to zeppelin icon
  • 16. chests in the boss run chess war thing, dispense WAYYYYY too slow
  • 17. insidemain_hotaru_hairshop.nw the npc says "i cant cut your hairs when you have a helmet on" it should be hair
  • 18. main_aq-14.nw the green stone doesnt work.. is this intentional?
  • 19. glyphs gui window thing in game doesnt have "hasty" glyph added. Also "godly" prefix is missing an image on the in game gui window.
  • 20. the animation of cows in bomboria have a little thing that appears nearby them, when theyre walking upward on the screen. Animation needs to be change so that thing is gone, and just the cow is there
  • 21. if you use a carpet or cloud and float away from grigori island, over the deep water.. some areas.. the filter goes away and the water looks normal
  • 22. The santa that walks the GMAP of main island.. he drops presents and you can grab them with a guest account, guests shouldnt be able to get free items
  • 23.
  • 24. at the level "insideevent_score.nw" When is the last time this was updated? there is the same player on the list literally 14 times, like what. no one else has ever leveled up their agility? some seem to be recently updated?
  • 25. [not seeing the issue might adjust warp position to island to see if it solves issue] sometimess you appear at 0,0 in the level "desert_g-08.nw" upon entering the level, instead of the door
  • 26. hp bars freak out and dont show the true hp bar, kind of like there is 2 hp bars being displayed, when you attack pretty much anything. one is correct, the other is there to lie to you.
  • 27. When you try to grab another present, after getting one within the past 10 minutes... From Santa.
    the game says You've already had a present in the past 10 minutes! You must wait another 0.316666666 minutes!" but if you grab it again, the "you must wait another ___ Minutes" Keeps going up, which leads me to say that the timer counts upwards, instead of down. Also it has decimal minutes, Versus __ Minutes, and ___ Seconds. Maybe just remove the "you must wait another __ Minutes"
  • 28. There is a bug where the menu says “Maxed!” On a skill when it is not actually maxed out. It also says you hit lvl 107 in the notifications and doesn’t show exp gain anymore. Using /skills will show actual exp is less than max.
    This is the order it shows up while grinding to max:
    1. GUI says maxed on the skill, notification messages still show exp gain on kill.
    2. Notification for hitting lvl 107 comes in, exp stops showing up. Using /skills shows that it is like half a level from full.
    3. Kills gain exp although the messages donm’t show until /skills shows the max number (130.9 mil?).
  • 29.between grigori_d-4.nw and grigori_c-4.nw there is a lighting issue
  • 30. underworld_f-07.nw door is not aligned to the building properly.
  • 31.

Levels With A Small, Quick Fix

  1. "black slappe trousers" are supposed to be called "black slappy trousers" at the level "insidemain_hotaru_clothingshop.nw"
    Tom the pirate needs quotation marks removed from his "what to say" script, and a period at the end. the stoves script needs a #b to be moved so the text doesnt run off the scroll. The apple and pear scripts need a period at the end, and a comma removed i think. the coins on the table need the H on Here to be not capitalized
  2. torch ON bookshelf at insidemain_postoffice.nw. windows on right dont have "light coming in" effect. window on bottom left has 2? "light coming in" effects it looks like... torch next to that window ON wall.. that box and crate pile seems messy... book on table infront of npc needs "drawunderplayer"
  3. "insidesamurai_mansion.nw" Flower Vase not on table, behind it instead.
  4. barrel ontop of an inaccessible chest at insidepirates_mansion1.nw
  5. [Fixed, but it broke something else] at main_aq-18.nw the building is named "Pir's Joinery" there was a dude named Gavin, who Claimed to Own the place in the first sentence of his text. Name was changed to Pir. Script was changed to "Hello! In my little workshop you can craft wooden, and some metal items. Just Grab one of the tables to see what you can make!" Turns out... i think someone deleted the npc and made a new one.. That was a quest npc according to the quest book in the MMT at "insidemain_pub1.nw" the npc in pirs is supposed to be able to accept "clockwork" for an "antique cuckoo".. he does not accept anything
  6. at "pirates_an-16.nw" the water has random black squares on it, practically every single time i go by this area.
  7. insidedustari_torublibrary1.nw Flower pot under table, versus on it.
  8. uneven water transition at "main_aj-02.nw"
  9. mary at the level "insideevent_easter2k15_shop.nw" says "you can only pick 2 items" when you can actually pick 3. then says "sorry, you've already picked 0" if you grab again.
  10. the treasure map with centipedes in them, there is too many. it takes forever to knock the head off of the centipedes. even with instant kill bile and another player i couldnt kill them all before the map collapsed. i even used destruction to kill the single monster. still didnt get em all in time.
  11. npc at "insidepirates_rumtown-ryanhouse.nw" spelled youre as your.
  12. barrel and crate on wall at "insidepirates_rumtown-fightclub.nw"
  13. loads of improperly placed barrels at "insidepirates_rumtown-pub.nw" and typoe on npc chef steele. also he has nothing to cook with.. needs stoves or something
  14. when you enter the level "insidepirates_hairshop.nw" from the level "pirates_bc-18.nw" you appear inside the wall then walk into the level
  15. ? @ the barrels at insidesamurai_snowdojo2.nw
  16. "insidetown4.nw" ... has no furnace for melting metals, no cooling barrel, needs scenery. needs raw materials on a table, hat skeletons and plateson another. He makes armor right? use the armor he makes for scenery.
  17. book on middle table at insidestart1_e-04.nw should be on its own table next to the stoves *Recipe book*.. because the candle is showing up under all this
  18. copy the fishing rod crafter from insidemain_fishing.nw and put it at insidepirates_fishinghut.nw. Remove the two separate crafters that also happen to be missing the wooden rod.. Then fix the floors tilework.
  19. the Pumpkin crafter anvil things at insidemain_halloween_eventhouse.nw need a proper setshape added.
  20. forest_ak-23.nw (17,10) needs functioning building.
  21. building at forest_al-23.nw (4,26) needs functioning building
  22. witches hut at forest_ap-16.nw should be placed at witchwood on forest instead.. That would make more sense
  23. door inside is derp at zormite_az-04.nw(63,23)
  24. fix the setshape on the classfile for chests that appear insidecrystaldungeon_d-1.nw
  25. dustari_at-22.nw (51,20) ...the steps going upstairs need "fade to black" added
  26. g2k2eventisland_d-17.nw (51,52) minimap uses a white flag instead of a skull on the minimap. dungeons = skull
  27. g2k2eventisland_g-16.nw (18,49) the building is broken.. shamrock mill is a dungeon right? or is it a building for crafting.. why is it locked.
  28. insideevent_housedungeon.nw the white dragon hatchling uses "standard npc image" for half of its animation.. during attack i believe.
  29. g2k2eventisland_o-05.nw (48,23) what is this building? nothing happens when entering. not on map?
  30. g2k2eventisland_g-16.nw (18,49) the building is broken.. shamrock mill is a dungeon right? or is it a building for crafting.. why is it locked.
  31. insideevent_housedungeon.nw the white dragon hatchling uses "standard npc image" for half of its animation.. during attack i believe.
  32. g2k2eventisland_o-05.nw (48,23) what is this building? nothing happens when entering. not on map?
  33. g2k2eventisland_f-08.nw (30,24) Torch ON a barrel
  34. main_av-22.nw entrance to event island has a placard above its door, that can be used.. Why is there a sign next to the buildinG?
  35. Briny Glade at zormite_ah-11.nw doesnt show up on the map, yet there is nothing there.. you might as well just delete everything there except the npc. Move the npc to a town and update the wiki.
  36. random player house mailbox at samurai_am-17.nw but no house.. "owned by npcserver"
  37. some of the items on the tables at insidesamurai_snowdojo4.nw show up ontop of your player.
  38. Delete the staircase behind the barrels at insidesamurai_snowdojo2.nw.. it has no purpose. Barrels ON the wall. Excessive torches.
  39. no npc at insidesamurai_snowdojo.nw, also if there was a "receptionist" so to speak, they wouldnt be able to get out from behind the table
  40. 5 monsters spawn on wall at g2k2dungeonpirates2_i-10.nw
  41. monster spawns on wall at g2k2dungeonpirates2_i-09.nw
  42. monster spawns on wall at g2k2dungeonpirates2_j-06.nw
  43. monster spawns on wall at g2k2dungeonsamurai2_j-02.nw
  44. 3 monsters spawn on wall at g2k2dungeonpirates2_i-05.nw
  45. monster spawns on wall at g2k2dungeonpirates2_j-04.nw
  46. monster spawns on wall at g2k2dungeonsamurai_a-21.nw
  47. Monster spawns on wall at g2k2dungeonsamurai2_b-02.nw
  48. monster spawns on wall at g2k2dungeonsamurai2_d-17.nw
  49. monster spawns on wall at g2k2dungeonsamurai2_a-17.nw
  50. Monster spawns on wall at g2k2dungeonsamurai2_e-12.nw
  51. 3 monsters spawn on wall at g2k2dungeonsamurai2_i-02.nw
  52. monster spawns on wall at g2k2dungeonsamurai2_c-15.nw
  53. monster spawns on wall at g2k2dungeonsamurai2_e-15.nw
  54. 2 monsters spawn on wall at g2k2dungeonsamurai2_j-14.nw
  55. Monster spawns on wall at g2k2dungeonsamurai2_k-11.nw
  56. monster spawns on wall at g2k2dungeonsamurai2_h-13.nw
  57. 2 monsters spawn on wall at g2k2dungeonsamurai2_h-09.nw
  58. monster spawns on wall at g2k2dungeonzormite_f-17.nw
  59. monster spawns on wall at g2k2dungeonzormite_h-20.nw
  60. monster spawns on wall at g2k2dungeondustari2_c-07.nw
  61. monster spawns on wall at g2k2dungeonsamurai2_e-16.nw (57,20)
  62. Cove Town bakery is not functional. none of the bakery things work. Tiles arent added to the tileset yet for some reason
  63. christmas tree lights are displayed on this building at main_am-08.nw... They shouldnt be.. Snow ontop of roof is not in the right spot. Then the smoke is off
  64. blacksmith at insideigloo3.nw doesnt have forge, or water barrel.. or an npc.. Also how can you forge iron in an igloo? it would melt.
  65. The weaver at pirates_am-18.nw uses the same interior level as the weaver at pirates_ai-10.nw Both entrances lead to insidepirates_shop2.nw

switch these buildings over to houses_dustari4.png so theyre are clearly not playerhouses.

dustari_au-22.nw (15,38)
dustari_at-22.nw (34,58)
dustari_au-23.nw (3,25)
dustari_at-17.nw (4, 12)
dustari_ay-17.nw (21,6)
dustari_az-16.nw (10,52)
dustari_ba-16.nw (39,36)

Levels that you can cast magic inside of

-Levels you can cast magic inside of, but you shouldnt be able to- hirathia-blacksmith.nw inside2_ap-18.nw inside2_ap-19.nw insidestart-b_m-14.nw insidetown4.nw insidetown3.nw jewelcraftingguild.nw farmingguild.nw fishingguild.nw insideporth_pub1.nw insideporth_pub1_2.nw insideporth_pub1_4.nw insideporth_pub1_5.nw insideporth_pub1_3.nw miningguild2.nw seasidefarm-tannery.nw insidestart1_e-04.nw insidestart1_c-05.nw insidemainroom12.nw insidemain12.nw insidemain16.nw insideporth_richard1.nw insideporth_sunnin1-1.nw insidearmor.nw bogenera_building1.nw insidemain_hairshop2.nw insideporth_bakery1.nw insideigloostart2.nw insideigloostart1.nw insideigloostart3.nw insideigloostart7.nw insideigloostart6.nw insideigloostart4.nw insideigloostart5.nw insideigloo4.nw insideigloo3.nw insideigloo1.nw insideigloo2.nw

Levels where you can walk outside the map

  1. insidesamurai_barracks1-3.nw
  2. insidesamurai_barracks1-4.nw
  3. insidesamurai_barracks1-5.nw
  4. "insideporth_pub1_4.nw" "Several filenames with the same name were found" Cannot edit to fix.
  5. "insideporth_pub1_5.nw""Several filenames with the same name were found" Cannot edit to fix.
  6. "g2k2eventisland-labyrinth_a-8.nw" the entire place.

Levels where the terrain is uneven, but it goes away when you log back in.

  • Why this section exists: The gmap that links all the levels together has heights. Each level also has its own height.
    The gmap says "its this tall" the level says "its this tall" These are levels that need synchronization. --Daya
  • Ctrl F to make sure you arent reporting Duplicates.
  1. between main_ar-07.nw and "main_as-07.nw"
  2. between main_ap-39.nw and main_ao-39.nw
  3. Between main_bb-29.nw and main_bc-29.nw
  4. Between main_ba-31.nw and main_bb-31.nw
  5. Between main_bc-25.nw and main_bd-25.nw
  6. Between pirates_ao-05.nw and pirates_an-05.nw
  7. Between main_bb-29.nw and main_bc-29.nw
  8. Between main_bd-32.nw and main_be-32.nw
  9. Between main_bd-33.nw and main_be-33.nw
  10. Between main_ba-30.nw and main_bb-30.nw
  11. Between zormite_aw-04.nw and zormite_ax-04.nw
  12. Between g2k2eventisland_n-11.nw and g2k2eventisland_m-11.nw
  13. Between g2k2eventisland_l-11.nw and g2k2eventisland_m-11.nw
  14. Between main_av-25.nw and main_au-25.nw
  15. Between main_al-22.nw and main_am-22.nw
  16. Between main_ai-17.nw and main_aj-17.nw
  17. Between main_am-08.nw and main_al-08.nw
  18. Between main_bb-36.nw and main_bc-36.nw *Hidden behind trees, because i cant fix this kind of bug*
  19. Between main_bb-39.nw and main_bc-39.nw
  20. between main_bi-06.nw and main_bj-06.nw
  21. Between main_ak-28.nw and main_aj-28.nw
  22. Between main_ak-26.nw and main_aj-26.nw
  23. between main_ar-38.nw and main_aq-38.nw
  24. between zormite_ax-05.nw and zormite_aw-05.nw
  25. main_bd-32.nw main_be-32.nw
  26. main_bc-35.nw main_bd-35.nw

Work To Do On Items In Game

  • some items in hirathia alchemy shop are named 's for example: "'s waybread"
  • windmills cannot differentiate between "sugar" and "cocoa" so it says the generic "100 corn maximum"
  • The Items "fish" need more specific names, like "Green fish" or "blue fish"
  • (hood_veridian) its actually spelled viridian, in game its name is Veridian Hood, and Veridian Cloth, its actually Viridian, also Veridian Dye is spelled wrong too.
  • Guests can get free stuff from the christmas shop at insideevent_xmas2011-shop.nw.
  • Cauldrons can be destroyed with magic from players.
  • when you buy something with coins that are in a bag, the silver coins and gold coins create "burns into the inventory window"
  • the item "wooden bottle" in the shape of a super tiny barrel is edible and has food value. Wooden barrels are not edible. crafter for one at "pirates_al-18.nw"
  • arrows are stopped by items laying on the floor, somehow.
  • Assassin's Chainmail on the page Chest_Armor is not released along side the "assassin gear" at the PVP Shop??----> insideevent_pvpshop.nw
  • eskimo hat should be made with potions of Cold resistance instead of fire resistance. Update headwear after fixing
  • "platemail of power" uses the same image as "mithril plate mail" Chest_Armor go to http://www.graalkingdoms.net/wiki/File:Mud_mithrilplatemail.png and http://www.graalkingdoms.net/wiki/File:Mud_powerplatemail.png
  • Rose wand at insidemain_hotaru_flowershop.nw is made with roses that arent exactly obtainable anymore.. Only through alchemy shops.. and its rare to spawn a single rose.
  • are these clovers even obtainable anymore? at crafter in level insideforest_joinery2.nw
  • Fafnirs gaze and Spirit walkers wing at insidemain16.nw are not craftable because shields do not stack
  • Elven bow given by priscilla at main_bh-08.nw is not entirely a functional item
  • the item named ('s fish) sold at alchemy shops under "shop_alchemy" item spawn for shops. has no image, or name. can we just stop it from spawning at all? then there is ('s waybread) Has image, food value.but why is food sold at an alchemy shop? Broken food mind you.

NPC work to do

Clicksign Work

  1. at the level insidetown1.nw there npc "angel" doesnt show up sometimes? she was there before, now shes gone? Pretty sure she needs a clicksign and other stuff made for her.
  2. exchange npc at "insidemain_magicshop.nw" needs clicksign changed to "pearldust" from "blank". and "blank" reward changed to 1 "prism gem"
  3. main_bj-08.nw needs a clicksign created for the npc showing manna leaves for a flutesong.
  4. main_az-24.nw needs the clicksign updated from shepherds song to something related to horses
  5. Dimitry at insidearmor.nw needs a clicksign made for him. blades for rainbow ore.

Other Work

  1. npc at main_ac-21.nw is pointless because feet are not a drop anymore
  2. npc at main_be-25.nw is somewhat pointless because fingers arent a drop anymore. Change to cyclop fingers or something.. place outside dungeon that cyclops are at.. HH North
  3. npc at main_bk-39.nw is pointless. hands are not a drop anymore
  4. npc at main_bk-39.nw is pointless because arms are not a drop anymore
  5. (consistency check) at mines4_b-1.nw ... change click-signs reward of rainbow ore to platinum coins . we do not want large nuggets to be turned into rainbow ore, rainbow ore is to be used for crafting items. Plat can be turned into large gold nuggets. you dont want ingredients that easily obtained. Yes, the 125 is correct. drop 300 plat.. it gives you 125 large nuggets.
  6. npc missing from insidemain_zehnvillage_inside3.nw for selling cannons, and one for cannonball
  7. the npc at main_be-25.nw is useless because fingers do not drop.. change it to demon fingers or something..
  8. The npc at mines4_a-2.nw needs to be changed from 208 to 41 huge gold nuggets. Yes that ratio would be correct then. casting alchemy on 300 plat = 125 large gold nuggets which = 41 huge gold nuggets. This is just the npc so you can get something for them, since they are extremely easily obtainable any time you want. and the click sign changed to platinum coins instead of rainbow ore.
  9. old lady at insidemain_cardsroom3.nw needs "find them" changed to "find her"

Work on Monsters To Do

  1. "Light Brown fish" on crescent pirates island do not give you "fish" while fishing them on a dock, boat, or land.
  2. The "brown fish" surrounding dustari island drop "orange fish"
  3. Nightmare at nightmares rest on pirates island "pirates_aj-23.nw" the spell has the image of the spell *a square picture* spinning towards you when it casts its spell.
  4. wolfdungeon_a2.nw the spike traps on the floor explode after ___Seconds, versus just vanishing?
  5. the slime cube things make a thudding noise instead of a squishy slime noise at "bsewersf2_ad-03.nw".. instead, use the "Glok moving" sound effect heard at "glokdungeon_b-2.nw"
  6. the damage from one "create bomb" spell casted by the kobold knights at "dungeonmain_treasuretrove_ab-00.nw" is either way too high, or the casting frequency is set way too often.
  7. Nancey will keep giving a player a flute and apple -pet task-
  8. polar bears at g2k2eventisland_n-12.nw have glok sound effect? Also their feet appear above them when they attack you facing left, up, and downward. also their shadow appears when they attack, it should be removed entirely.
  9. baby polar bears at g2k2eventisland_n-12.nw there is a few black dots taht appear on the right side of the bear when it walks facing north
  10. bandits at bsewersf2_03-01.nw need to be a little bit more strong. a new player with the basic barbarian club 1 hits them.
  11. bigger rats at bsewersf2_03-01.nw Should be slightly more of a fight too. a new player with the basic barbarian club 1 hits them.
  12. small yetis on newb island have messed up animation
  13. (pilgrim_peacekeeper) has messed up animations
  14. (polarbear) has messed up "attack" animations.. Delete the shadow when it attacks.. its ugly
  15. (polarbearcub) has messed up "up-idle" animation.. delete the shadow beneath it also. its ugly.
  16. (leprechaun) has messed up "hurt" animation
  17. (cardmonster_clubs) has messed up animations
  18. (trexred) has part of its animation messed up
  19. (drow) at zormite_ay-28.nw has messed up animation
  20. tarantulus Jr at zormite_ay-28.nw has messed up animation
  21. (Roc) at pirates_ay-24.nw has a huge ugly shadow under it.. remove the shadow, keep the bird..
  22. (sabretooth) has messed up animations
  23. (madbeholder) has a messed up attack animation

Work on Animations To Do

  1. Wells are derp.
  2. chickens have a thing appear on the animation when looking left, down and right.. at main_ax-23.nw
  3. cows at main_ax-23.nw have a thing appear above their head when they walk upwards. Remove that ugly ass huge shadow under them too.
  4. megachicken at main_ag-19.nw (Edengrove) has thing above its head when looking downward
  5. animation on ice fiends at insidecrystaldungeon_d-1.nw is weird when it attacks
  6. Zombies at g2k2petcave2_d-4.nw have a messed up attack animation. Never used to be messed up.

Work on Items to do

If you Fix one of these items, update the wiki on that items specific item page for me, or notify me (Pancake) and I will do it.
First put the items name then the admins name of said item, on the next line use the pound sign to add a numerical list of each comment about it. Then separate each item with 1 break.



Dash2.png Holy Chestplate of Armaros (eastermail_yellow)

  1. Needs to be craftable at insideevent_easter2k15_shop.nw


Dash2.png Slasher of Armaros (Artifact) (slasher_of_armaros)

  1. Needs to be craftable at insideevent_easter2k15_shop.nw


Dash2.png Holy Chestplate of Azazel (eastermail_blue)

  1. Needs to be craftable at insideevent_easter2k15_shop.nw
  2. Does not show up on your player like the rest of the "Easter Mails" do


Dash2.png Holy Chestplate of Shamsiel (eastermail_green)

  1. Needs to be craftable at insideevent_easter2k15_shop.nw


Dash2.png Holy Chestplate of Uriel (eastermail_red)

  1. Needs to be craftable at insideevent_easter2k15_shop.nw


Dash2.png Slicer of Shamsiel (Artifact) (slicer_of_shamsiel)

  1. Needs to be craftable at insideevent_easter2k15_shop.nw


Dash2.png Cleaver of Uriel (Artifact) (cleaver_of_uriel)

  1. Needs to be craftable at insideevent_easter2k15_shop.nw


Dash2.png Thrasher of Azazel (Artifact) (thrasher_of_azazel)

  1. Needs to be craftable at insideevent_easter2k15_shop.nw


Dash2.png hunter's bow (huntersbow)

  1. does not fire arrows
  2. Should be Capitalized H but eh.
  3. The apostrophe may not be necessary?


Dash2.png (belt_eternal_love)

  1. Needs to be craftable at g2k2eventisland_e-14.nw


Dash2.png Gauntlets of Leucetious (God Relic) (gauntlets_leucetious)

  1. There is 3 images named after this item. Mud Gloves Leuc.png and Mud leucgaunts.png And File:Mud leucgloves.png


Dash2.png (scimitar_leucetious)

  1. The admin name exists, so I tried spawning it and it didnt appear in my inventory?


Dash2.png (mithril_ar_ele_leucetious)

  1. The admin name exists, so I tried spawning it and it didnt appear in my inventory?


Dash2.png (helmet_leucetious)

  1. The admin name exists, so I tried spawning it and it didnt appear in my inventory?


Dash2.png (shield_spirit)

  1. Is not Craftable.. Requires 2 shields.. You cannot stack 2 shields (shield)


Dash2.png (shield_fafnir)

  1. Is not Craftable.. Requires 2 shields.. You cannot stack 2 shields (shield)


Dash2.png (trophy_waterglassbronze)

  1. Item works, but if you drop it.. it is invisible, cant grab it.. cant stack it.. cant right click it.. But you CAN '/cast alchemy' it.


Dash2.png (trophy_waterglasssilver)

  1. Item works, but if you drop it.. it is invisible, cant grab it.. cant stack it.. cant right click it.. But you CAN '/cast alchemy' it.


Dash2.png (trophy_waterglassgold)

  1. Item works, but if you drop it.. it is invisible, cant grab it.. cant stack it.. cant right click it.. But you CAN '/cast alchemy' it.


Dash2.png Bronze Kart Racing Trophy (trophy_kartracingbronze)

  1. Item works, but if you drop it.. it is invisible, cant grab it.. cant stack it.. cant right click it.. But you CAN '/cast alchemy' it.


Dash2.png Silver Kart Racing Trophy (trophy_kartracingsilver)

  1. Item works, but if you drop it.. it is invisible, cant grab it.. cant stack it.. cant right click it.. But you CAN '/cast alchemy' it.


Dash2.png Gold Kart Racing Trophy (trophy_kartracinggold)

  1. Item works, but if you drop it.. it is invisible, cant grab it.. cant stack it.. cant right click it.. But you CAN '/cast alchemy' it.


Dash2.png Bronze Net Wars Trophy (trophy_netbronze)

  1. Item works, but if you drop it.. it is invisible, cant grab it.. cant stack it.. cant right click it.. But you CAN '/cast alchemy' it.


Dash2.png Silver Net Wars Trophy (trophy_netsilver)

  1. Item works, but if you drop it.. it is invisible, cant grab it.. cant stack it.. cant right click it.. But you CAN '/cast alchemy' it.


Dash2.png Gold Net Wars Trophy (trophy_netgold)

  1. Item works, but if you drop it.. it is invisible, cant grab it.. cant stack it.. cant right click it.. But you CAN '/cast alchemy' it.


Dash2.png Silver Musical Trophy (trophy_musicsilver)

  1. Item works, but if you drop it.. it is invisible, cant grab it.. cant stack it.. cant right click it.. But you CAN '/cast alchemy' it.


Dash2.png Gold Musical Trophy (trophy_musicgold)

  1. Item works, but if you drop it.. it is invisible, cant grab it.. cant stack it.. cant right click it.. But you CAN '/cast alchemy' it.


Dash2.png Purple cube (cube_9)

  1. Item works fine on tigbot table.. can drop it.. can pick back up.. can spin it..
  2. needs to be craftable at insidemain_cubeshop.nw


Dash2.png (cube_11)

  1. Item deletes upon being dropped on ground
  2. works on tigbot table.. has no mud image on table.. but deletes upon picking back up
  3. needs to be obtained somehow


Dash2.png (cube_12)

  1. Item deletes upon being dropped on ground
  2. works on tigbot table.. has no mud image on table.. but deletes upon picking back up
  3. needs to be obtained somehow


Dash2.png (cube_13)

  1. Item deletes upon being dropped on ground
  2. works on tigbot table.. has no mud image on table.. but deletes upon picking back up
  3. needs to be obtained somehow


Dash2.png (cube_14)

  1. Item deletes upon being dropped on ground
  2. works on tigbot table.. has no mud image on table.. but deletes upon picking back up
  3. needs to be obtained somehow


Dash2.png (cube_15)

  1. Item deletes upon being dropped on ground
  2. works on tigbot table.. has no mud image on table.. but deletes upon picking back up
  3. needs to be obtained somehow


Dash2.png (cube_16)

  1. Item deletes upon being dropped on ground
  2. works on tigbot table.. has no mud image on table.. but deletes upon picking back up
  3. needs to be obtained somehow


Dash2.png (cube_17)

  1. Item deletes upon being dropped on ground
  2. works on tigbot table.. has no mud image on table.. but deletes upon picking back up
  3. needs to be obtained somehow


Dash2.png (cube_18)

  1. Item deletes upon being dropped on ground
  2. works on tigbot table.. has no mud image on table.. but deletes upon picking back up
  3. needs to be obtained somehow


Dash2.png (cube_19)

  1. Item deletes upon being dropped on ground
  2. works on tigbot table.. has no mud image on table.. but deletes upon picking back up
  3. needs to be obtained somehow


Dash2.png (cube_20)

  1. Item deletes upon being dropped on ground
  2. works on tigbot table.. has no mud image on table.. but deletes upon picking back up
  3. needs to be obtained somehow


Minimap Work To Do

  1. Halloween island needs a minimap made underworld_d-07.nw
  2. The Whole Forest Minimap needs to be updated "forest_ap-10.nw"
  3. The inside of dustari castle has an oversized minimap. its accurate, but imprecise on your location. "g2k2castledustari1_d-6.nw"
  4. The minimap does not save how much you have explored, at the levels "housedungeon2_c-6.nw", "wolfdungeon_a2.nw", "dungeonmain_demonsgate_aa-00.nw", "glokdungeon_a-2.nw", "g2k2dungeonmain_c-02.nw" *Need to check the mines, and other dungeons. Seems like none of them save. is this intentional?"
  5. "vateril" on the zormite map doesnt actually exist. zormite_ba-17.nw (Fixed -Spiker)
  6. forest minimap *in bottom left corner* needs to be updated, its missing a few rivers
  7. sandstorm island is missing from main island map for some reason
  8. Firefly Isle, red dragon shrine, are using the wrong map icon. white flag? its supposed to be skull
  9. event coin shop is not on the map on the event island
  10. Evil Chests is not on the map, but it has a building at g2k2eventisland_o-05.nw
  11. pilgrims rock on event island is using white flag instead of skull icon
  12. g2k2eventisland_j-08.nw (45,32) Pot race is not on the minimap
  13. g2k2eventisland_e-11.nw (20,62) Horse Race is not on the minimap
  14. g2k2eventisland_d-17.nw (51,52) minimap uses a white flag instead of a skull on the minimap. dungeons = skull
  15. g2k2eventisland_o-05.nw is not marked on map.. what even is it? Evil Chests?

Things That Need An Unstick Me Point Set... Might want to dis-regard this until these are confirmed..

1. main_ay-18.nw-Dock
2. main_ax-16.nw-Dock
3. main_as-17.nw-Dock
4. main_av-22.nw-Dock
5. main_al-25.nw-Dock
6. main_ah-28.nw-Dock
7. main_ab-14.nw-Dock
8. main_ar-18.nw-Dock
9. main_az-10.nw-Dock
10. main_aq-05.nw-Dock
11. main_ap-04.nw-Dock
12. main_bi-07.nw-Dock
13. main_bj-08.nw-Dock
14. main_bl-16.nw-Dock
15. main_bj-22.nw-Dock
16. main_at-29.nw-Dock
17. main_at-32.nw-Dock
18. main_am-30.nw-Dock
19. "main_ae-15.nw" (32, 48) -Underground Dungeon Entrance
20. "main_ap-07.nw" (60, 40) -Underground Dungeon Entrance
21. "main_ao-18.nw" (51, 9) -Underground Dungeon Entrance
22. "main_aj-28.nw" (1, 5) -Underground Dungeon Entrance
23. "main_aw-24.nw" (0, 42) -Underground Dungeon Entrance
24. "main_ap-33.nw" (47, 15) -Underground Dungeon Entrance
25. "main_ay-14.nw" (55, 36) -Underground Dungeon Entrance
26. "main_bh-08.nw" (1, 60) -Underground Dungeon Entrance
27. "main_be-18.nw" (48, 24) -Underground Dungeon Entrance
28. "main_bi-24.nw" (45, 1) -Underground Dungeon Entrance
29. main_am-08.nw - crystal cavern needs old script put onto the new entrance.. old script was just placed underneath the dungeon for safe keeping
30. main_ai-23.nw - Haunted house West
31. main_bh-14.nw - Haunted House East
32. main_am-14.nw - Haunted Mines entrance
33. main_aj-17.nw - Surface Mines Entrance
34. main_ag-14.nw - Toxic Mines Entrance
35. main_ah-07.nw - Dino Quarry entrance
36. main_aq-15.nw - Deep Mines Entrance
37. main_an-30.nw - haunted house south


bed at insidezormite_house6.nw can be used to unstick at bed at insidezormite_kurolharbormasterhouse.nw can be used to unstick at

Flowershop Consistency Check

  1. The Flower Shop on Pirates Island(insidepirates_rumtownflorist.nw) is missing the seedbag for Buttercups.
    There is a barrel ontop of a box, and a box ontop of a barrel.
    Npc Should have text explaining something, maybe have her say "Flowers can be grown on the kingdom islands *some dont grow on specific islands*. They have many uses including making fragrances, dye, or even for eating!"
    Also.. need a Seedbag crafter here.
    If you go out the backdoor of this building, you end up in a "growing area" with no flowers growing there.
  2. "Tulip Seed" and "Tulip Seed" in game have The same name, one is Blue, one is Yellow. Wiki is Correct in labeling.
  3. No npc at "insideforest_flower_shop.nw" Might want npc to explain stuff about flowers here?
  4. No npc at "insideforest_flowershop2.nw" Might want npc to explain stuff about flowers here?
  5. I dont think Samurai Island has a Flower Shop, i looked everywhere.
  6. Seed bags should be craftable in all the Flower Shops, versus being a semi-rare spawn in alchemy shops
  7. Seed bags are actually pretty useless, considering the fact that all flowers, and all seeds weigh quite literally nothing. Seeds weigh 0.005KG and Flowers weigh 0.005KG
  8. Seed Bag of holding is useless because seeds and flowers weigh nothing. But it is also broken. it does not accept seeds or flowers. you can not put whats supposed to go into it, into it.


Items that are laying on ground, and not removable with F9

  1. g2k2dungeonmain_l-20.nw (4,19)

Not bugs, but just locations of disabled npcs.. typically for Holidays

Halloween--insidemain_magicshop4.nw ... on wall
easter--housedungeon2_d-6.nw ... on wall
zormite-- zormite_az-27.nw

Tilework

5inbl.png

Mark.png EVENT ISLAND

  1. g2k2eventisland_n-16.nw (36,11)

Mark.png MAIN ISLAND

  1. main_ap-19.nw ...road leading up to bakery
  2. main_bd-30.nw why is this extremely steep hill here? *hidden behind trees because i cant edit terrain*
  3. hotaru chapel

Mark.png DUSTARI ISLAND
dustari_az-15.nw
Mark.png ZORMITE ISLAND

5inbl.png
Tileset1.png TILESET 1


5inbl.png
Tileset2.png TILESET 2

  1. insidemain_hairshop2.nw



5inbl.png
Tileset3.png TILESET 3

  1. --Avalonia--insidemain_bakery3.nw ..corner transitions, and stud transitions
  2. --Avalonia--insidemain_weapons2.nw ...corner pieces.. some studs dont have the tip... npc dialon on moptop.. change "The blacksmith" to "the blacksmith"
  3. --Tanarthia--insidetown5.nw .. Behind torch, some wall studs dont have the tip.
  4. --Tanarthia--insidetown1.nw .. under and behind bookshelf on the left.. base of Wall and floor tiles
  5. --Tanarthia--insidetown3.nw ..random red tile under bed and bookshelf
  6. --Avalonia--insidemain_cardsroom2.nw ... Wall studs dont have the Tip
  7. --Tanarthia-- insidemain_trading5.nw ..some wall studs dont have the tip
  8. --Perditus-- insidemain_shed1.nw ..some studs dont have tips. Vase ONTOP of log.. slightly
  9. --Cove Town-- insidemain_trading3.nw .. corner transitions.. torches hidden behind things... move torches out from inside the rooms scenery. Fire is dangerous.



5inbl.png
Tileset4.png TILESET 4

  1. insideigloostart4.nw
  2. insideigloostart6.nw ... chair under table too far.
  3. insideigloostart7.nw ... chair under table too far.
  4. insideigloostart5.nw
  5. insideigloostart3.nw
  6. insideigloo_evergreenisle.nw



5inbl.png
Tileset5.png TILESET 5

  1. --Bomboria--insidemain_postoffice_cellar.nw
  2. inside2-d_ap-18.nw
  3. insidemain_stonemill2.nw
  4. --Bomboria--insidemain_stable2.nw
  5. --Zehn Village--insidemain_fishing.nw .. Ugly ass corner transitions..Door needs "fade to black" added
  6. --Zehn Village--insidemain_cardsroom3.nw ..Corner transitions... Door needs "fade to black" added
  7. --Zehn village--insidemain_zehnvillage_inside1.nw ..corner transitions
  8. insidedustari_torublibrary1.nw ..corner transitions
  9. insidedustari_torublibrary2.nw ..corner transitions



5inbl.png
Tileset6.png TILESET 6

  1. --rum town--insidepirates_rumtown-ryanhouse.nw ...corner transitions
  2. --Rum town-- insidepirates_rumtown-fightclub.nw .. corner transitions.. barrel on Wall, box on wall.. torch in top left of room showing OVER the spike coming out of floor
  3. --Tanarthia--insidestart_m-14.nw and insidestart-b_m-14.nw ....Staircase with barrels around it looks like Dog Poop.. also corners where no layers added yet.. barrel ON wall as soon as you enter
  4. -- Rum Town-- insidepirates_rumtown-pub.nw ..torches buried inside barrels, corner transitions, barrel ON table? chef Steeles dialog is derp. Is he an exchange npc? Sounds like it..



5inbl.png
Tileset7.png TILESET 7

  1. --Zerako Labs-- insidezormite_innd1.nw ...corners
  2. --Zerako Labs-- insidezormite_innu2.nw ...corners
  3. --zerako Labs-- insidezormite_inndb1.nw ..corners.. plant falling off table
  4. --Zerako Labs-- insidezormite_inndb2.nw .. corners.. stuff on tables needs to not show ontop of players
  5. --Zerako Labs-- insidezormite_innsr1.nw ..corners.. stuff on tables needs to not show ontop of players... candles on tables need "dont block" added